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        • [FREE] Murderer DLC
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  1. Paid resources
  2. Illegal Missions
  3. Configuration

[FREE] Murderer DLC

Config = {}

-- [string] → The locale you want to use. If the locale does not exist, the script will use the default locale.
Config.locale = GetConvar("lyre_illegalmissions:locale", "en")

-- [string] → The bridge you want to use. You can put a valid bridge or put "auto_detect" to let the script choose the best bridge for you.
Config.bridge = "auto_detect"

-- [boolean] → If you want the script to check for updates. If the script is not up to date, it will print a message in the console.
Config.checkForUpdates = true

-- [number] → The chance of the mission to be available (0.0 to 1.0)
Config.chance = 0.5

-- [table] → The requirements for the mission
Config.requiredRepuation = 0

-- [table] → The requirements for the mission
Config.requiredCops = 0

-- [number] → The base money gain for the mission
Config.baseMoneyGain = 500

-- [number] → The base money loss (deposit) for the mission
Config.baseMoneyLoss = 0

-- [number] → The base money loss for the mission
Config.baseReputationGain = 5

-- [number] → The base reputation gain for the mission
Config.baseReputationLoss = 5

-- [table] → The personalites that can be used for the mission
Config.avalaiblePersonalities = {
	{
		name = "Johnny Black",
		difficulty = "easy",
		model = "g_m_y_salvagoon_01",
	},
	{
		name = "Ricky Brown",
		difficulty = "easy",
		model = "g_m_y_mexgoon_03",
	},
	{
		name = "Tommy White",
		difficulty = "easy",
		model = "g_m_y_korean_02",
	},
	{
		name = "Jimmy Green",
		difficulty = "medium",
		model = "g_m_y_armgoon_02",
	},
	{
		name = "Bobby Blue",
		difficulty = "medium",
		model = "g_m_y_azteca_01",
	},
	{
		name = "Victor Steele",
		difficulty = "medium",
		model = "a_m_m_business_01",
	},
	{
		name = "Michael Gray",
		difficulty = "medium",
		model = "a_m_m_business_01",
	},
	{
		name = "David Silver",
		difficulty = "hard",
		model = "a_m_y_business_03",
	},
	{
		name = "Edward Gold",
		difficulty = "hard",
		model = "a_m_y_business_02",
	},
	{
		name = "Henry Platinum",
		difficulty = "extreme",
		model = "csb_tonyprince",
	},
	{
		name = "George Diamond",
		difficulty = "extreme",
		model = "csb_thornton",
	},
}

-- [table] → The routes that can be used for the mission
Config.avalaibleRoutes = {
	{
		name = "Morningwood Boulevard",
		blipCoords = vec3(-1370.1871337891, -221.73397827148, 43.182975769043),
		spawnVehicles = {
			["main"] = vec4(-1370.1871337891, -221.73397827148, 43.182975769043, 32.373046875),
			["head"] = vec4(-1373.6929931641, -216.44717407227, 43.607398986816, 36.509544372559),
			["back"] = vec4(-1366.3375244141, -227.56494140625, 43.560348510742, 35.946166992188),
			["police"] = vec4(-1377.4464111328, -211.6466217041, 44.032600402832, 36.362384796143),
		},
	},
	{
		name = "Magelion Avenue",
		blipCoords = vec3(-1304.3658447266, -1175.2274169922, 4.2592754364014),
		spawnVehicles = {
			["main"] = vec4(-1304.6049804688, -1162.7672119141, 4.3972535133362, 180.11601257324),
			["head"] = vec4(-1304.5344238281, -1169.1092529297, 4.2685084342957, 181.40092468262),
			["back"] = vec4(-1305.1513671875, -1155.9177246094, 5.2692904472351, 179.85581970215),
			["police"] = vec4(-1304.3658447266, -1175.2274169922, 4.2592754364014, 181.59489440918),
		},
	},
	{
		name = "Macdonald Street",
		blipCoords = vec3(141.16021728516, -1575.1645507812, 28.697420120239),
		spawnVehicles = {
			["main"] = vec4(130.36688232422, -1564.98828125, 28.735321044922, 229.14854431152),
			["head"] = vec4(138.07646179199, -1571.5802001953, 28.729606628418, 228.96907043457),
			["back"] = vec4(123.3434677124, -1558.6137695312, 28.743251800537, 225.6363067627),
			["police"] = vec4(145.3122253418, -1577.7845458984, 28.719026565552, 228.56692504883),
		},
	},
	{
		name = "Mirror Park Boulevard",
		blipCoords = vec3(916.81915283203, -123.93241882324, 75.925903320312),
		spawnVehicles = {
			["main"] = vec4(929.32073974609, -132.74536132812, 75.149147033691, 58.498210906982),
			["head"] = vec4(923.951171875, -129.49563598633, 75.433448791504, 58.049858093262),
			["back"] = vec4(937.4267578125, -137.6837310791, 74.391220092773, 58.256290435791),
			["police"] = vec4(917.43225097656, -125.18058776855, 75.885459899902, 56.858474731445),
		},
	},
	{
		name = "Clinton Avenue",
		blipCoords = vec3(313.30822753906, 328.27072143555, 104.86708068848),
		spawnVehicles = {
			["main"] = vec4(329.68975830078, 324.61190795898, 104.5655670166, 77.834403991699),
			["head"] = vec4(321.42175292969, 326.32998657227, 104.79981994629, 74.120170593262),
			["back"] = vec4(339.10409545898, 322.48126220703, 104.12837219238, 73.030799865723),
			["police"] = vec4(313.30822753906, 328.27072143555, 104.86708068848, 75.079002380371),
		},
	},
	{
		name = "Mo Milton Drive South",
		blipCoords = vec3(-853.69287109375, 423.54293823242, 86.425071716309),
		spawnVehicles = {
			["main"] = vec4(-852.95062255859, 407.13653564453, 86.586006164551, 1.2451512813568),
			["head"] = vec4(-853.25671386719, 414.68063354492, 86.48218536377, 1.5579608678818),
			["back"] = vec4(-852.73400878906, 398.64395141602, 86.714897155762, 1.2569527626038),
			["police"] = vec4(-853.69287109375, 423.54293823242, 86.425071716309, 359.2043762207),
		},
	},
}

-- [table] → The vehicles that can be used for the mission
Config.avalaibleVehicles = {
	["main"] = {
		["easy"] = {
			"bati",
			"akuma",
			"double",
			"hexer",
			"nemesis",
		},
		["medium"] = {
			"buffalo",
			"sultan",
			"futo",
			"banshee",
			"comet2",
		},
		["hard"] = {
			"baller",
			"baller2",
		},
		["extreme"] = {
			"baller3",
			"baller4",
		},
	},
	["head"] = {
		["easy"] = {
			"bati",
			"akuma",
			"double",
			"hexer",
			"nemesis",
		},
		["medium"] = {
			"buffalo",
			"sultan",
			"futo",
			"banshee",
			"comet2",
		},
		["hard"] = {
			"baller",
			"baller2",
		},
		["extreme"] = {
			"baller3",
			"baller4",
		},
	},
	["back"] = {
		["easy"] = {
			"bati",
			"akuma",
			"double",
			"hexer",
			"nemesis",
		},
		["medium"] = {
			"buffalo",
			"sultan",
			"futo",
			"banshee",
			"comet2",
		},
		["hard"] = {
			"baller",
			"baller2",
		},
		["extreme"] = {
			"baller3",
			"baller4",
		},
	},
	["police"] = {
		["easy"] = {
			"policeb",
			"police2",
			"police3",
			"police4",
			"police5",
		},
		["medium"] = {
			"policeb",
			"police2",
			"police3",
			"police4",
			"police5",
		},
		["hard"] = {
			"policeb",
			"police2",
			"police3",
			"police4",
			"police5",
		},
		["extreme"] = {
			"policeb",
			"police2",
			"police3",
			"police4",
			"police5",
		},
	},
}

-- [table] → Ped models that can be used for the mission
Config.avalaibleSecurityPeds = {
	["security"] = {
		"csb_mweather",
	},
	["police"] = {
		"s_m_y_cop_01",
	},
}

-- [table] → The multipliers for the difficulty
Config.difficultyMultipliers = {
	["easy"] = 1.0,
	["medium"] = 4,
	["hard"] = 8,
	["extreme"] = 16,
}

-- [table] → The weapons that can be used for the mission
Config.avalaibleWeapons = {
	["easy"] = {
		"WEAPON_BAT",
		"WEAPON_KNIFE",
	},
	["medium"] = {
		"WEAPON_PISTOL",
	},
	["hard"] = {
		"WEAPON_PISTOL",
		"WEAPON_SMG",
	},
	["extreme"] = {
		"WEAPON_PISTOL",
		"WEAPON_SMG",
		"WEAPON_ASSAULTRIFLE",
	},
}

-- [boolean] → If you want the peds to be agressive when a member of the mission is shooting
Config.makePedsAgressiveOnShoot = true

-- [boolean] → If you want the peds to be agressive when a member of the mission is aiming
Config.makePedsAgressiveOnAiming = true

-- [number] → The time the player has to complete the mission (in seconds). It's recommanded to set a high value because the player can be interrupted by the police of your server.
Config.avalaibleTime = 20 * 60 -- 20 minutes
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Last updated 4 months ago